منابع مشابه
Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron's Call
Videogame play requires the negotiation of multiple synchronic points-of-view enabled through the use of cameras, avatars, interfaces, and vignettes (the cut-scenes, dialogue, and other attributes normally attributed to the “story”). Concurrent mastery of these points-of-view contributes to the game field of play and enables a greater possibility to complete the game’s goals. Using Prince of Pe...
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Adventure games, and specifically the textual kind that are works of interactive fiction, are actually cooperative games. How people cooperate to solve them is not well understood, however. We describe ifMap, a system to allow interactors trying to solve a work of interactive fiction together online to create a shared map. The system is based on cooperative hypermedia and combines different hyp...
متن کاملMoral dilemmas in role playing digital games
Inspired by Pen&Paper Role Playing principles, I intend to design and formalize a Conflict Manager for generating moral dilemmas in digital games, with the aim of intensifying the emotional-involvement of players. Based on previous work, where I formalized a character model endowed with moral values and driven by moral emotions, in this paper I sketch my proposal for a Conflict Manager.
متن کاملPlaying with non-humans: digital games as technocultural form
Game studies has yet to engage with a sustained debate on the implications of its fundamentally technologically based foundation – i.e. the ‘digitality’ of digital games. This paper calls for such a debate and offers some initial thoughts on issues and directions. The humanities and social sciences are founded on the principle that historical and cultural agency reside solely in the human and t...
متن کاملDeveloping competencies by playing digital sports-games
The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically produced for educational use but which is nonetheless regularly implemented in educational settings by educators. These...
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ژورنال
عنوان ژورنال: IJTL - International Journal of Transmedia Literacy
سال: 2015
ISSN: 2465-227X,2465-2261
DOI: 10.7358/ijtl-2015-001-kosk